arm - Load a binary into flash memory using gdb - Stack

Wine 5.6 Released

The Wine development release 5.6 is now available.
 
https://www.winehq.org/announce/5.6 
 
What's new in this release (see below for details):
 
- Still more Media Foundation work. - Improvements to Active Directory LDAP support. - A few more modules converted to PE. - Improvements to gdb proxy mode. - Various bug fixes. 
 
The source is available from the following locations:
http://dl.winehq.org/wine/source/5.x/wine-5.6.tar.xz http://mirrors.ibiblio.org/wine/source/5.x/wine-5.6.tar.xz 
 
Binary packages for various distributions will be available from:
http://www.winehq.org/download 
 
You will find documentation on
http://www.winehq.org/documentation 
 
You can also get the current source directly from the git repository.
Check
http://www.winehq.org/git for details. 
 
Wine is available thanks to the work of many people.
See the file AUTHORS in the distribution for the complete list.
 
 
Bugs fixed in 5.6 (total 38):
 
19420 Passmark 7.0 2d benchmark tests fails without native gdiplus 21466 Multiple applications need NtQueryVolumeInformationFile 'FileFsVolumeInformation' class support (AVG Free 8.x/9.x Antivirus Edition, MSYS2) 24784 Explorer++ displays disabled toolbar icons incorrectly 27324 Cossacks II (DotEmu version) refuses to start from its install directory (path too long?) 30810 Keygener Assistant 2.x: main window has incorrect size and contents are all black 31207 Monogram GraphStudio v0.3.x crashes when using Graph- >Insert Filter 33290 Fullscreen games cause panning configurations to be generated on some NVidia proprietary drivers 34014 Star Wars KOTOR II: The Sith Lords: Movies/cutscenes do not play with opengl on 37029 Evernote 5.5.x - unable to capture webcam note 37043 Keyboard input broken in Roblox Player 37051 Roblox Studio embedded webpage does not load consistently or properly using built-in winhttp 38856 LEGO Lord of the Rings crashes randomly 41610 ChurchBoard: Trying to create a window(about 3 minutes). And the error takes off. 41740 Diablo 3's mouse sprite stops moving, but the mouse is still working. 42072 Dead Space (Steam) crashes on save with "divide by zero" error 42479 MYOB Accounting v18.5.x crashes on startup 43704 Contacam crashes 47083 MySQL 8.0.x community installer (.NET 4.5.x app) fails to configure mysql, needs support for WS_AF_INET6 in 'iphlpapi.GetExtendedTcpTable' 47109 WineVulkan ICD isn't registered in wineprefixes 47362 Media Feature Pack for W10N requires rtworkq.dll 47794 Rockstar Games Launcher installer button images do not display 47825 Webex Meetings crashes 48611 Cairo Shell v0.3.x (.NET 4.7 app) crashes due to missing 'HKCU\\Software\\Microsoft\\Windows NT\\CurrentVersion\\WinLogon\\Shell' registry sub-key 48623 Error authenticating to LDAP controller 48729 Binary Domain has misplaced text in configuration tool with builtin d3dx9_43 48766 Late Shift doesn't work properly 48778 Star Wars: The Old Republic crashes shortly after intro screen 48788 null pointer in wined3d_palette_set_entries with Diablo GOG 48798 RegCloseKey: Uninitialized read from get_language_sort 48806 Panzer Corps 2 needs msvcp140.dll.? [email protected]@@[email protected] 48816 The explorer doesn't support '/cd' option 48832 Magic The Gathering Online: client does not start due to long file names since 2020-03-25 update 48838 Wine fails to build wldap32 if LDAP is not installed 48844 Magical Scramble Demo 1.20P shows white boxes instead of pictures. 48846 msvcr90/tests/msvcr90.c: error: variadic functions must use the base AAPCS variant 48888 error: redefinition of typedef ‘_onexit_t’ [/dlls/d3dcompiler_33] 48897 Building fails with '/usbin/ld: cannot find -ldl' 48902 Warframe launcher fails to replace updated Launcher.exe the first time (works when Retry option pressed, as Launcher.exe deleted first time) 
submitted by catulirdit to linux_gaming [link] [comments]

MAME 0.216

MAME 0.216

With the end of November in sight, it’s time to check out MAME 0.216! We’ve addressed the reported issues with last month’s bgfx update, and made a whole lot of little improvements to MAME’s internal user interface. In particular, setting up controls should be easier, and several issues affecting macOS users with non-English number format settings have been fixed. Some of the issues caused bad settings to be written to INI files. If you still don’t see the filter list panel on the system selection menu, try removing the ui.ini file.
This month, we’re able to present two unreleased 1970s prototypes from Italian developer Model Racing: their internal code names are Cane and Orbite. With the assistance of former Model Racing employees, the source code was extracted from the original disks. These games are incomplete, but they provide a unique look into early CPU-based arcade development. Game & Watch titles continue to be emulated, with the addition of Mario The Juggler, and the panorama screen Mickey Mouse and Donkey Kong Circus games in this release.
This release brings GameKing emulation to MAME. The system-on-a-chip used in this low-cost, low-resolution hand-held console from the early 2000s has been identified and emulated. Games for the colour-screen GameKing III are also playable. Acorn BBC Micro emulation has been re-worked to support internal expansion boards, and a number of additional peripherals are now available. ZX Spectrum emulation has been enhanced with better open bus read behaviour and support for two Miles Gordon Technology peripherals.
Of course, these are just the highlights. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.216

MAME 0.216

With the end of November in sight, it’s time to check out MAME 0.216! We’ve addressed the reported issues with last month’s bgfx update, and made a whole lot of little improvements to MAME’s internal user interface. In particular, setting up controls should be easier, and several issues affecting macOS users with non-English number format settings have been fixed. Some of the issues caused bad settings to be written to INI files. If you still don’t see the filter list panel on the system selection menu, try removing the ui.ini file.
This month, we’re able to present two unreleased 1970s prototypes from Italian developer Model Racing: their internal code names are Cane and Orbite. With the assistance of former Model Racing employees, the source code was extracted from the original disks. These games are incomplete, but they provide a unique look into early CPU-based arcade development. Game & Watch titles continue to be emulated, with the addition of Mario The Juggler, and the panorama screen Mickey Mouse and Donkey Kong Circus games in this release.
This release brings GameKing emulation to MAME. The system-on-a-chip used in this low-cost, low-resolution hand-held console from the early 2000s has been identified and emulated. Games for the colour-screen GameKing III are also playable. Acorn BBC Micro emulation has been re-worked to support internal expansion boards, and a number of additional peripherals are now available. ZX Spectrum emulation has been enhanced with better open bus read behaviour and support for two Miles Gordon Technology peripherals.
Of course, these are just the highlights. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.213

MAME 0.213

It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork.
On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved.
In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files.
As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.213

MAME 0.213

It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork.
On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved.
In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files.
As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

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Using pointers with gdb I Now, let’s assume we’re in gdb, and are at some point in the execution after a line that looks like: struct entry * e1 = <something>; We can do a lot of stuff with pointer operations, just like we could in C. See the value (memory address) of the pointer: (gdb) print e1 Method 3: Download and Run Binary Executable. Download and run the binary executable for your system from GitHub Releases. System Dependencies for Python Package. Note that this only applies if you are installing the Python package, and not using the binary executable. gdb (gnu debugger) Python 3.4+ (recommended) or 2.7; pip version 8 or higher 18.3 Debugging Information in Separate Files. GDB allows you to put a program’s debugging information in a file separate from the executable itself, in a way that allows GDB to find and load the debugging information automatically. Since debugging information can be very large—sometimes larger than the executable code itself—some systems distribute debugging information for their Version 9.2 of GDB, the GNU Debugger, is now available for download. See the ANNOUNCEMENT for details including changes in this release. An errata list and documentation are also available. News May 23rd, 2020: GDB 9.2 Released! The latest version of GDB, version 9.2, is available for download. Download your program to your target machine (or get it there by whatever means the manufacturer provides), and start it. To start remote debugging, run GDB on the host machine, and specify as an executable file the program that is running in the remote machine. This tells GDB how to find your program's symbols and the contents of its pure text.

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